*Master Post* Final Product (Jan 27) https://www.youtube.com/watch?v=uF_3FzNFfmg Jan 16 Hello fellow creator! I hope I am not too late for this train! I will be doing a VFX for this custom ability I thought of: Essence of the Glade (R) Hurl a magical projectile to a location which detonate upon impact, summoning a strange…
Hello to everyone, here`s my model of some kind of sci-fi grenade. While modeling I faced some issues, and I will be very grateful if you will give me advises about them. So the first of all, and the most important for me, is geometry issue. I created low poly in zbrush using ZModeler. Here i got all the "problematic…
I hope this is the right forum section for this. I'm in the process of building a new PC and I'm having trouble choosing the video card. I know I should go with a rendering video card instead of a gaming video card. Here are some key points so you can help. * Specs: Cosmos 2, i7-3930K, Rampage IV Extreme, Samsung F3,…
New renders! 1) Removed the errant extra fret between the first fret and the nut lol. 2) Adjusted the roughness throughout the back. 3) added little more rust on the front and back of the headstock. 4) Fixed a normal and bake issue (on the headstock) that I hid in the original renders. 5) Redesigned the lighting for the…
Know what I'm taking about? It goes like this: 1. Work on layer 200. 2. Move to layer 1 to work. 3. Make a mistake and 'Undo'. 4. Try again 5. Realize you're working on layer 200. /facepalm 6. 'Undo' 7. Go to step 2. I find this mildly annoying. Is there a way to disable this Photoshop "feature"? thx, -kp
Kind of surprised that there's no thread on this but, https://comicbook.com/gaming/2018/10/17/harsh-rockstar-games-working-conditions-red-dead-redemption-2/ https://mashable.com/article/rockstar-games-red-dead-redemption-2-crunch-explained/#YA9bMLVAbOqC I'm a bit shocked by the complete apathy shown towards the game…
Hello, I'm Led, an amateur 3D generalist that would want to improve in making Dota 2 items :D Currently experimenting on techniques on making stylized textures Here's what I currently work on as you can see, it's a very WIP of the texture suggestions , tips and links on good resources about stylized texturing(specifically…
how many pieces should an environment portfolio have and what should it consist of? what ive thought of... 3 environment props 2 hard surface mechanical 2 character (just for fun) 3 environments should I have more, less? in relation to the last 3 environments, how large should the environments be? what should I try and…
Once upon a time, when I knew what the hell I was doing in 3dsmax, I thought there was a button in the biped rollout menu that would allow the biped spine to rotate in a reverse curve manner. - As shown with biped #2, in the picture #1 is the normal way the biped spine rotations look. #2 wasn't there a button that would…
Hello everyone! I posted this over on Reddit but thought I should post it here as well. So far the team consists of 2 programmers and one 3D artist. I'm looking for 1-2 more artists. Concept art and animation skills a plus! Original post:…