THQ San Diego is seeking a full time Principal Technical Artist. Responsibilities: Work with Technical Art Director on art processes and tools required to develop AAA sports fighting game. Help lead Art Dept. to deliver at the highest visual quality bar. Work with Art and Engineering Depts. to create new techniques,…
My best friend and I will be teaming up on this one. He (Mr. Myers) will be taking care of the concept and concept art and I will be taking care of the production side of things. We used to collaborate all the time in college, but since have grown up (read: live far apart and gotten super busy haha), so we're taking this…
Hi everyone! For the 3rd week's assignment we had to create a trim sheet for our scene as well as start working on the high poly meshes of our props. I created a trim in Substance Designer with the diferent materials I'll need for the wooden ceiling as well as for other smaller props. Tho after some feedback from Taylor…
I agree with Lucas. I think your post processing is too strong and is making the whole scene look flat. Maybe try bringing up the saturation a bit? I know a war torn trench would be very brown and desaturated, but I think bringing back the colors in the corrugated metal would help make it pop and look more interesting. I…
Couple quick points: 1. In comparison to Frannys sculpt yours looks too soft and mushy, without many hard, defined planes for light to bounce against. Would definitely be worth revisiting that IMO. 2. It looks like you're not using any normal map at all in the textured shot as it comes across as incredibly flat. If you are…
I guess giving the player the freedom to express themselves has a bigger priority - especially since more and more of those systems like AC Odyssey are around (Star Wars The Old Republic had it for years). There is no benefit for the player to have access only to one skin. Looking at Ghost Recon Wildlands where you have…
Good start! - Bit too monochrome (especially the pipe) add some more soft colour variation in there with a low opacity layer in your PSD - The undersurface on the pipe is too similar to the pipe texture. Would be something else. More worn down. Needs more transition from pipe to under surface. - occlusion (black lines) are…
OMG, after so many months of sculpting this character (I believe the body was made a year ago), and not even finishing the model I finally deigned to paint her. Here are just a basic skin tones to see how she looks like with color. She is supposed to be brunette or brown haired girl, but I could not resist to add some…
I had an instructor who set himself up where he was obligated to devote significant time and attention to every student's work at critique time. The person who can pull this off without delving into the pot of BS in order to have something to say is rare if they have ever lived. After experiencing a couple of these…
There's only three undead types. But, there are also three animal types. Guess which ones have the most obsessive and vocal "dont nerf, it means a lot to my life" fans? The said characters aren't competitively popular, and one of them is really loathed in Japan. These sorts of fans could potentially skew a…