I'm using Maya PLE 5. I'm building a UT2K4 character with custom animation. I have a gun blank mesh that, through trial and error, is shaped such that most guns that the character holds will fit that shape. Kinda. So as I animate I can fit the hands to that shape and know that the gun will line up in game. Or at least not…
A friend of mine recently recommended I use Advanced Skeleton for rigging a character I want to animate. I looked up a tutorial and followed it but I'm having several problems. I'm not sure if everyone here is familiar with Advanced Skeleton, but it seems to be pretty popular, so I hope someone knows. First off, I know…
Hey, I thought I'd return to my roots and post some of the stuff I'm working on here. I've already posted the Thousand Sons Rubric Marine before but now we've got these guys in the game and they work. Ok, here is the Sorcerer Lord, voiced by Michael McConnohie(Tracks of the Transformers G1 and lots of other stuff): Here…
I've been doing some animation recently and setting up the animations for a game project. I was just about to start a walk animation when I noticed something very crippling. The Hip effector of my HumanIK, which I used to shift the weight of the character's hips, no longer works as it's supposed to. Instead of shifting the…
Hey! I'm Charlotta, an illustrator from Sweden. I was swamped with work when the 2014 contest rolled around, so I'm SO happy that I get a second chance to participate! I care a lot about the League characters, so this should be fun. I've had this idea for a while for a League of Legends boyband splash art... XD yeah I know…
Something I've noticed in learning various skillsets in creating 3D assets and using different types of software on my own, without going to school. We all know here how long it takes to learn, the amount of time and energy, mental strain and frustration. Ok, that's fine. But trying to explain that to your family and…
I really like where this is going. Great start. A few things I noticed are your stairs are looking a little droopy on the sides. You could probably vary each step level up some. I can tell that your cylindrical columns have model definition in them, but you could probably exaggerate the modeling some more to help break up…
I wouldn't blame nvidia for a switch to some wack-pot low res... yell at MS who can't seem to update their base driver to include higher resolutions than what was available in 1992. Seriously MS take a 10 min away from re branding vista and add in every resolution known to man. I feel your pain when I would give…
Thanks for the nice comments everyone. I've been hard at work revamping the waterfall scene. Alas I've had some computer issues and the machine is currently in teh shop, as it were. I thought I'd borrow a laptop to post a quick update (click to enlarge) Apart from the statues to either side of the entrance I;ve re-done…
You might be able to save the animation as .xaf, load that into motion builder and re-save it in a biped friendly format? I remember there was an plug-in they released that has probably been rolled into it by now, to convert FBX to BVH. As far as I know you can export selected on a biped but, it will export all links down…