Strong communicator, dedicated worker, seeking full time work. Portfolio: https://mcgillchris.artstation.com/ * Good lighting skills * Organic and hard surface modeling/sculpting * High to low poly modeling * PBR and stylized texturing * Background in traditional art forms and graphic design * Featured in 80.lv…
Hello! I decided to start working on something based off Dead Space concepts. I've been working really hard to make something good enough to at least earn the chance to take an art test for someone, if nothing else. I really could use some feedback if anybody has time. I'll continue to post updates here until I finish.…
I'll definitely add some more wireframes and texture flats. The polycount is only approximate for the street fighter stage at the moment. That number is the limit for the environments for the Brawl competition.
Hi, I recently made this for fun. Rendered in Unity, vegetation have only diffuse textures. All shaders I used and water are built in Unity. It's very low poly, meant for top-down/isometric view. Comments are welcome :smile:
Hello. Im 3d artist generalist. (mostly like character design, clothing and architecture) VR, AR https://daefractus.artstation.com Architectural education. High skill of 3dsMax, Zbrush, Substance, Unity and UE4. Email: daefractus@mail.ru Skype: daefractus Alex
Hey everyone, this is my first post so I figured I would make it my portfolio site. All criticism and advice is 100% welcome. Tear me down so I can build myself up. http://www.threefirstnames.com
Hey Polycounters! I'm recreating the Goldshire Inn from World of Warcraft for a University project. I'll be keeping a development diary on this thread and I was hoping to get some feedback from you guys on how I can make it look better. Majority of it is very WIP/blockout but I would appreciate any pointers you guys can…
Started working on a scene based on a piece of Warhammer Online a few days ago. Clicky for original art. I've been meaning to learn the crysis editor for a while now, so I'm probably going to end up throwing it in there for the final shots. Currently sits at roughly 5,000 tris. There's still a fair bit to add and change,…
Well i think to a lot of people environment artist is still looked at as an entry level position, while character artists are more seen as the senior position to have. And what that really equates to is the thought that the really tough work is in characters, and only noobs do any enviro work. So why throw a contest for…
Hi, I seek critique and would appreciate feedback from all. Its a work in progress, blocking and testing at this stage. Plus, learning substance designer for tileable textures. Thank you. Portfolio: https://www.artstation.com/neeraz Substance Designer: Rope Material "1024" >>> UPDATED Rope MTL <<<