With modularity, everything gets much simpler if you centre your walls on the grid line (of whatever your grid size is, ie: 3x3m). They should be flush (no overlap) with each other when laid out in a line. You will need a piece to cover the gap in the outer corners, but the inner corners will overlap and take care of…
Hi. I'm trying to mod an old video game by adding some new animations to the main character. The original model files are long gone, but I've been able to extract the mesh and skeleton data, along with all existing animations from the game files. I'm trying to set up a rig in Maya so that I can start adding some new…
I have downloaded some textures of a material from textures.com and created a custom material out of them in DDo but when I use it in a project some maps are only a color fill without texture. It consists of albedo, metalness, roughness, normal and ao. When I load the textures in the Custom Material Creator menu the…
Howdy everyone, I have been working on shooters in Unreal for a while now, but I'm trying to rework the way I do weapon/character animations. In the past I've always had the weapon be a part of the character's skeleton asset. This way the animations of the character holding the weapon would always line up and weapons could…
Infamy or Valor Mod This game will be a modification of HL2MP on Orangebox set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of DoDs, however game-playabilty trumps "excessive realism" for this mod. The game will incorporate many player interactive features to…
Hello, Currently I use Cinema4D to make my models, BodyPaint to unwrap the textures and Photoshop to paint them. All is fine. However I want to try to use normal maps for per pixel lightning in my engine. But I have some questions : 1) Normal maps are just textures that represents the normal of each pixel. Tools like…
Hello there, How are you guys!? I am so much interested in VFX ( Visual Effects ) and other stuff related to video graphics, such as compositing, matting, and motion graphics. Am here because I want to ask some questions about studying VFX as a Bachelor's Degree in university. Questions: 1- If I want to study VFX as a…
I was given a modelling assignment to redesign a fighter character and I chose Link from Legend of Zelda as he appears in the Super Smash Brothers series. I decided to restyle him as older, more muscular and in a samurai style outfit, as you can see in the concept below. I created the model in 3ds Max, with the body and…
Hi all, So first of all I hope this is the right thread to post the two questions that I have. These questions relate to Environment and Prop Artist work. Okay so my first question is which website do you all use for your textures to get high quality textures? Is their a website that has high quality texture images, or…
www.wesleymackinder.com Hey! I would really appreciate if you guys could give my whole site some crit. The work, the layout, the CV and everything. Couple of notes: If I were looking at this I would suggest having name attached to images, because apparently people will save images and not remember/write down where they…