@Ashervisalis , Thanks yeh i see what you mean about the wrap it does feel more lile shrink wrap at the moment :D yeh was thinking about something animated/fx for the green part. Wanted to maybe try something simple...if this even is simple https://youtu.be/S_ffMTbDJ3g To give the model a bit of life
transform, modifiers, turn XYZ off and turn Z on. (or Y if its a plane brought in from 3dsMax.) Zbrush defaults to XYZ normals so even if wrap is on, you'll get inaccurate wrap (tile) results. Forcing to sculpt to the Z or, Y in the case stated above, will allow you to seamlessly transition between edges without problems.
Hey Autocon, AFAIK you cant use a custom lattice shape (maybe through scripts or plugins) but you can try using a wrap deformer as JMYoung mentioned. Just create your proxy shape, and select the mesh you want to deform and shift select your proxy mesh and go to create deformers -> wrap
Thanks guys!!!!! <3 u all! I just now recovered from the meat coma i was put into last night after going to a Brazilian steak house. Fillet wrapped in bacon & grilled cinnamon pineapple with Parm chicken wrapped in bacon on filet sandwich buns coated in a pork slice?!?!?! YuS IN MAH BELLY.
I agree with adding a bit of camo, for the Ghillie wrap I suggest using the same method as for making hair. Paultosca has a great tut...here... http://www.paultosca.com/varga_hair.html I think just adding a some nice textures the ghillie wrap would look ace. good job dude -C
The Skin Wrap modifier could be interesting, too. If you used Skin to bind your mesh you could even transform the Skin Wrap to a Skin modifier if you need it for realtime-purposes. Never tried this, though, since I still use Physique. But I will have a look at skin as soon as possible.
Odd question, but i want to wrap a rope around a character. I have the brush for it, but its hard to control as it sticks to everything near it. Im trying to have it wrap around several objects and knot up in some parts. Is there an easier way to do this? Some setting i can change? maybe another rope brush thats easier to…
Thanks guys! The hair was done with a simple insert mesh curve bush I made. It is just composed of flattened cubes that are tapered. I haven't gotten to the wraps yet but I think I have most of the base parts in there. I'm likely just going to sculpt the wraps right out of that one piece of geo.
I was overjoyed at this release. The great thing about this release is that it's geared specifically at the game artist, with a heaping of additional features that any game artist would love. Here are some examples of it's capability, both with game content and pre-rendered scenes.…
I have a Shrink Wrap script in my TurboTools toolbar that is fast, and brings LP geo up against Hp Geo. You can also offset from that as well. It also shrink wraps splines to a mesh and it works on multiple Objects that u want to shrink to. http://www.matthewlichy.com/turboTools.html If you want to do it yourself, look…