This here is a JVC 3100 Video Pod from the 1970s. It's cool and worthy of being modelled, so I'm doing that. Please click links for larger res. High Res High Res I'm happy enough with how it's turned out in the render but have I got too much detail in there for a decent bake? The vents in particular I've already noticed…
Hi guys, Im starting a fresh, with simple objects at first to improve my skills in both modelling and texturing. Im going the realistic route. So my first object: The wooden barrel. This is what I want my barrel to look like. I like the weathering on the wood and metal and I like the shape. I tried to replicate it as best…
Hey guys, So I've been trying to learn Maya recently. Figured I should do some sort of small project to learn the ropes of the program. Right now I've mostly finished the back end and am slowly working on refining the front. I couldn't find a non destructive workflow like I use in Blender so instead I'm just creasing the…
Hey guys! I'm starting this thread to improve the quality of my work, with the hope of getting some criticisms and advice :) Here is the model of Death Hurler - rocket launcher from Exteel. I made a test bake to test my low poly, and it seems to be fine. Though, despite high resolution (4k) of texture, texel density is…
Hey, I don't know if this has been asked before but I didn't see another thread so I'll ask just in case. I'm trying to figure out the most optimal way to create sprite based games in Unity. I've in the past made planes and had sprites as textures placed in 3D space but there is the issue of requiring square images even…
I decided to take a couple of hours everyday to really go through my anatomy books (who needs sleep anyway, right? :) ). I'm starting by sculpting the face and I'll keep working on it until it is "portfolio worthy". Then I'll move on to another part of the body and do the same thing. Since I'll be working on this in my…
And it's finally finished. ----- Starting out another folio peice. A SciFi+gothic Weapon. first off is the concept art that I finished yesterday. different Silhouettes I was trying out. The bottom one kinda fell more on the lines of what I wanted. It's a trick weapon like in bloodborne. In terms of art-direction the idea…
Seeing Ysalex's autonomy thread made me think it was a good idea to make one of my own, because I dearly need to polish my sculpting and understanding of anatomy. That and to avoid spamming the forums with my inept sculpting pictures. The goal is to try to pump out maybe 1-2 quick sculpts a week, I don't know how long.…
Hi Everyone! I thought I decided to do a character sculpt but before I start doing the rest of the hands and work on the feet and head. Although I'm currently still at the very beginning of the sculpt I want to ask if the anatomy is currently on the right track. I don't want to go too far into the sculpt until it's decent…