Custom Node return refract(E, N, IOR); E = Camera Vector (invert or transform this pending on needs). N = Normal (same as above). IOR = Index of Refraction (plug in a constant check up a IOR table). Stick this either in the Distortion slot or use a Cubemap. Note, you cannot use a 2DSceneTexture since UDK reads them as 2D…
Easy guys - Looking good! This is my first stab at an environment challenge - Has been making me work a load out and learning a lot. Here's an early block out, using 3DS Max's Camera Match err have to learn to post vids n stuff... any tips? images below https://www.youtube.com/watch?v=RKTFoY1SQUY It has worked out the lens…
Shift+RMB over your model in Maya go down to Cleanup this will pull up an options menu in the Fix by Tesselation section, select only the "Faces with more than 4 sides" box Hit Cleanup at the bottom You will see your mesh go into Face component mode The faces with more than 4 sides will be highlighted in orange and they…
Hi! Here it is my solution to move ANY selected object back to the center of the world:
- create a MEL tab and copy/paste this snippet:
// Get the selected object(s)
string $selectedObjects[] = `ls -sl`; // Check if any objects are selected
if (size($selectedObjects) > 0) { // Loop through each selected object and move it…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
1. Is it okay using turbosmooth with smoothing groups instead of support lines ? Anything goes with the high poly. As long as it bakes well can do anything you want with the HP model. 2. Is it okay using triangles on my LP model ? (i am trying avoid n-gons completely on both LP and HP models) Yes, it'll need to be all…
I got tired of constantly moving objects to 0 0 0 to export for UDK and remembering to do a few other things like triangulate the model and rename the material, so I wrote this maxscript. With one button "FBXport" does: * Records the objects current position. * Moves it to 0 0 0. * Triangulates the model by adding a turn…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Completed the 26 hours Course from Kaan Alpar "Unreal Engine 5 C++ Game Development" today, learned quite a few things :p I'll be advancing to the 50 hours "Unreal Engine 5 C++ The Ultimate Game Developer Course" from Stephen Ulibarri next, but I'm still available :) (although of course, part of my time will be dedicated…