Questions: 1. Is it necessary that all assets/models to be made should be a potential procedural/modular? 2. If for example you are going to make a modular wall to be reused over and over, is it important to unwrap it in a way that it'd be seamless once it'll line up with the other wall? I wanna have an established idea…
I've fixed my right angle corner to fit the grid on both ends. I'm trying to fix my 45 degree angle piece to fit but unsure of what would work to make sure it fits on the grid. I have a straight piece to start then an angle of 22.5 with a second curve of 22.5 on the end. I forgot about this post and thought I'd finish and…
@warrenM - its freaking awesome to have epic's artists give feedback. I just now went through the images provided by Epic and they are awesome for paint overs, I will probably up res all of them and spend more time figuring out correct perspective grids for efficient painting over. @Ziemanskye I am aware of the tool, it…
my maxstart file has my windows and grid setup organized into 3 little windows, 1 large, grid units 16/8/8 generic units, snapping on, resize of grid ok on all views bar perspective. It also containts the standard male character from whatever game im working on scaled correct and aligned to the grid wiith a base pivot…
[ QUOTE ] I always bother. To me, making clean models is not a trivial issue. I don't know exactly what you mean by snapping to a grid. Being a slave to a grid isn't necessarily important, but making sure that buildings and props are touching the ground are. Many times, you're not the only one who's ever going to touch a…
hey so ive been reading around and tried a bunch of stuff to fix this but cant get it too work, my lightmaps are snapped to the grid with about 3 to 4 padding and i have tried to up the lightmap res the floor mesh in the image has a 2048 res lightmap and it still isnt fixing it the wall piece in the middle has a 1024 and…
Is it common to deivate from creating modular pieces in non power of 2 units? In my instance, power of two sizes for snapping is not quite getting me the correct scale that I'm looking for. For example,64 units is just a hair to narrow for they types of doors i'm trying to build. I am working in 32 unit increments to snap…
Hey guys. (Long description about the process, just skip to the 1,2,3 points below if you're not interested) I'm working on a series of outfits and char variations to simulate a run of the character through a story. It's a medieval, high fantasy setting, using a assassin as class and grim reaper as thematic/inspiration.…
Yea, your attention is commendable. I'm looking forward to the perspective tool, would you care to share how it works? Is it like guides shown after setting up vanishing points, and having the drawn lines 'locked' to follow the guides? Also, this may not be a bug but I kinda 'lost' the grip there