Or how can I export them from Painter? Also, how to paint on Mask? For example, I add to layer mask, apply generator "MG Metal wear" but then I can't paint on this mask. Should I duplicate this layer, remove generator and than paint?
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
I like to generate a heightmap at the same time I generate a normal map, which I find works great as an overlay or multiply layer on top of the specular, so the specular doesn't show in the deep cracks. If the heightmap doesn't look good, I'll generate an ambient occlusion map (AO) instead. I also like to multiply this on…
Here's a quicky for hand painted stones using offset in photoshop: 1. Start with a new layer and paint a couple of stone/slab shapes using a neutral colour in the centre of the canvas: 2. I'm working on a 512x512, so offset this layer by about half (256)in each direction (the value doesn't really matter in this case so…
Asset Breakdown: [1] Cloth Banner [2] Wood Pillar [3] Wood Supports [4] Gold Spire [5] Gold Centrepiece [6] Stone Pot [7] Stone Seat [8] Cloth Tie [9] Gold Block [10] Stone Stairs [11] Stone Shrine [Not marked] Carpet, Gong, Scroll racks There are also some props around the statue which I dont really know what to call! I…
Hi guys, Here is a little update about the first version of a stone model. We don't want to make a photorealistic/realistic stone but we want to learn how to make a normal map and a displacement map. The next version will be to optimize the stone model: a stone with more faces. Better to look at. Any advice or critics ?…
Thanks! That really means a lot to me coming from you guys. :poly136: My gears are still turning on what to do next. So far I've narrowed it down to some kind of dark chunky tree bark, or maybe some kind of wall that combines stone and wood. There's also an opportunity to texture some custom weapons created by a friend on…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…