One of the reasons for using bones is to have the game engine blend between the shapes using rotations... not just linear interpolation between positions. Unless you want that, which actually might be more accurate representation of vertex morphing, which is linear (but sux ass for things like eyelids and jawbones). So you…
Hi everyone, Before i decide to make a thread i have read a lot on this issue and just got more confuse. Here the problem : I have a box and a cylinder and i made a 40 degree rotation on the cylinder x axis then i select both obj and export fbx with animations check and also bake animation, when i import the fbx in MD the…
Hey, Im currently rigging a mobile suit model that I created, I started with the arms and have run into a few issues (I use 3DS Max 2009). As shown in the images below (hosted on ImageShack), I want the shoulder armor to rotate with the arm on the Y axis, but not on the X axis. I also want the upper arm top bone to just…
Ok Polycounters, I am in need of some very specific information about rigging in 3ds Max 2013. I am working on a complex vehicle rig for my senior project and keep hitting this wall in the rigging process. I have uploaded my 3ds Max file here: http://www.fileswap.com/dl/NIdHSIlw1d/ Left = Good Right = Not Good The rotation…
I'm working on an effect where I'm emulating the tracers one might see from the barrel of a machine gun. I want to see some rotation, as if there's not a lot of accuracy to the shots. Here's the problem: I'm stretching the particles out a lot so that they're pretty long, which actually causes two problems... First,…
Hi guys :) Pior asked for object space normal map so here's a new version http://mentalwarp.com/~brice/download/GenericBRDF_2_BETA2.cgfx I might create a separate technique for this in the end since I could skip a lot of vertex code. People are less likely to want to switch from OS to TS on the fly with a checkbox. The…
It's better to embed the images directly into your post, than to use Attach File (which makes it difficult to scroll through the images). You can drag-and-drop images directly into the post editor, or you can use the Attach Image button (looks like a little landscape painting). It is natural for normal maps to show…
Me and my bro during our spare time are doing some graphic for a simple dungeon crawler game, but we really suck at programming. I need some help to create a camera like Dungeon Master, Eye of the Beholder, Grimrock (90 degree step-by-step camera). I have spent some time to sort it out "bIgnoreLookInput=true and…
Hey fellow Polycounters, I am very happy to announce that SceneMate a tool I have been working away at, is available for purchase! Asset Store Link: SceneMate Website Link: SceneMate Dramatically increase workflow speed with SceneMate. SceneMate is a collection of workflow enhancing tools all in one easy to use package.…
Hello animators! Wanna ask a little of your help on some issue i got with character animation. The thing is i'm trying to copy a keyframe that contains character's limb's both move and rotation information on a timeline, but freshly duplicated frame only contains rotation information, limb isn't moving! Meanwile if i move…