Yes, but no.. You need everything nice packed together tight? I want to believe that it's not textured yet) 1. Check UV of the each separate object. You can add unwrap UV modifier to modifier stack of each object and then see how parts looks. 2. When you will attach for example couple of objects I believe you will see…
This probably is better on like GameDev, but since I'm not a programmer, I thought someone could point me to the right area here. For optimization purposes, most Prefabs in our game are being baked into a static mesh. Each mesh in the original Prefab had its own LODs. The final static mesh combines all these LODS so you…
On Friday I lost the ability to double click on an object and have it select all of the children objects. I worked around it and didn't feel like restarting 3dsmax or my machine which I figured would fix it. I get in today and the same problem. I've trolled through the preferences and keyboard shortcuts, and help ref…
I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
Does anyone know why this would be occuring? The vertices of my model are showing up in blue (as if I were editing the vertices of that object) even though I have another object selected. Looking on google gave me no results, and I would work around this, but it's causing a huge lag on my machine. It started when I tried…
Hi community :-) For my project I am building a modular kit with Blender. I have several individual pieces and would like to texture them using a trim sheet. The problem is that (not least due to the different details like doors and windows) I’ve had trouble getting the UV mapping done accurately so that the individual…
I've only recently started learning 3D, and having a background in tabletop gaming, I wanted to start with a simple study to learn mesh modeling, some basic sculpting, and texturing. I decided to do a study of the three objective markers that Sean Harrison sculpted for Privateer Press' Warmachine. They are great little…
Hey everybody. I'm new to the whole lowpoly modeling thing. I'm looking for a general idea of what i need to be shooting for when modeling environments, characters, props, etc. If anyone has the time to reel off a list of what's appropriate regarding the objects above and what texture resolutions need to be at I'd be very…
Hi, This is my first post on this forum so please tell me if I am doing something wrong. I am working on a series of round shaped objects, and I have trouble unwrapping them. This is the one I have most doubts I am doing it right. So, it looks like this: After several attepts to unwrap it, I got to this: But I highly doubt…