Hi,
This is my first post on this forum so please tell me if I am doing something wrong.
I am working on a series of round shaped objects, and I have trouble unwrapping them. This is the one I have most doubts I am doing it right.
So, it looks like this:
After several attepts to unwrap it, I got to this:
But I highly doubt this is the way to go.
I have the following concerns:
1. I think the seams are too visible (especially the one on the inclined edge)
2. I think the bottom part, that is not that visible occupies more than the more visible parts.
3. As you can see on the next image, the texture is still a bit stretched on the top lateral part.
Please let me know how you would go about unwrapping this object. I did not post all my previous attempts as they were many.
I feel there is a simpler and logical way to go about it, but I cannot find it.
Thank you very much, and I wish you all a great day.
Replies
No. Relaxing the uvs will lead to shitty aliasing artefacts at seams and a load of wasted uv space.
Your UVs are pretty solid as they are - except the layout which is pretty inefficient .
You could unwrap the ends to strips if you're not planning to lod the asset
I prefer to map stuff to planes as much as possible as it helps with Lodding and map readability so what you have isn't a far off what I'd do (I'd put the inner bits of the ring inside the outside bits )