Seriously! I Totaly feel you Monster... I'm smack in the middle of rigging and its sadder and sadder as I go! I can see maya LT being super usfull for a modeler, but that's about it. Maybe animation, but the fact that they took out the anime layers really bums me out, it makes re-targeting baked animation pretty much…
Hello all! I am trying to figure out a smart way of making LOD versions of an object composed of multiple and repeated geometry, without affecting the lightmap UV channelin. So, I basically want to make sure that I do not get any overlapping UV's in the lightmap UV channel. I'm using Maya 2016. As an example, I was…
Unity and Maya's relationship in regards to units is weird. Maya's default unit is centimeters, but Unity uses meters. You can change Maya's units to meters in preferences but it can not be set permanently, if you create a new scene in Maya it'll be set back to centimeters. As a result, a lot of people leave Maya's units…
seen this? [ QUOTE ] With Switcher you'll get the renowned Maya workflow within 3ds max! Switcher allows you to use the same mouse and keyboard accelerator keys to navigate your viewports, make selections, and snap objects together in 3ds max as you would in Maya. Artists that use both 3ds max and Maya in production will…
Thanks for the suggestion Throttle Kitty. However I'm trying to keep a more sculptural based tool set for this particular workflow. While that technique would work, it has limitations in terms of smoothing onto a live surface. Quad draw does more or less exactly what we need, but I was just hoping that someone knew of a…
KDR_11k, isn't that what we just described above, lighting your model and baking out the light map with shadow and colour information? Maybe I don't understand the question? Wait I think I understand your question now, you want to bake out the lgiht map with the normal map applied so you get an even better light map, you…
Mods my apologies if this has been asked and or answered elsewhere in the forums before. I checked but could not find it. I am wondering what sort of video cards you guys are using and what you'd recommend?. My system currently DIES or just plain locks up on any scene with 2 million or more polygons in 3dsmax. Sometimes if…
@r3Dmond , it seems that textureDeformer checks incoming projection type. I noticed that if I had it set to UV space and connected a triplanar mode projection, it flips over to Local. Trying to swap back to UV mode after that nets the error: // Error: textureDeformer3 (Texture Deformer): The texture node 'projection4' does…
Hello, I recently watched a hair tutorial, it was using Max's Path Deform Binding(WSM) to place hair card. Obviously, he was duplicating each card after he place it, and tweak the curve for next one. I'm a Maya user so I wanted to apply this method using Curve Wrap and it can perform similar thing for the first card but I…
I have been using and learning MAYA full version (student) from last 6-7 months. Now I'm thinking about doing some commercial work so, i am thinking about buying MAYA LT. I usually use MAYA for hard surface modeling specially for modeling weapons, cars and level designing. Is MAYA LT is enough for modeling all that things?…