Modo doesn't have modifiers. It's around a principle once done, it's done. Blender is more like 3ds max. A lot of live stacked modifiers. It's so a huge advantage that really overweights slightly less advanced and less context aware mesh modelling tools. Sometimes I watch Houdiny videos and think: ok, I can do same in…
Hi guys/gals. My name is Mark and I currently in the development of a pirate game that may be eventually commercially released. For the past 6 months I have been creating/coding/animating etc all aspects of a 3D pirate game. I myself do not have a paying job at the moment, so this is why I cannot pay anyone. What I require…
In all honesty True space was a disaster in regards of user experience. And real time viewport was more like directX material in MAx with unusable node editor. ShaderFX had been born around same time and so much simpler to use before Autodesk bought it and turned into non stop puzzle same as their creation graph . I am…
Hi Pier, Sent you two mail but never get any answer maybe you didn't received it. or maybe you found them not intresting. Thanks for this awesome tool. Here is my report/wishlist to still improve this cool tool -When you got like me about 50 layers per scene we need A bouton to add the selected object to selected layer -->…
Well, you're a bit farther along than I am in some ways. My mesh is already linked to a skeleton and animated. And the way my 3D suite (3dmax) works, you can't scale up the mesh and skeleton and the same time. And if you try to scale up one or the other - well, let's just say the results aren't pretty. So only option would…
Hello , I'm Belias's friend and we used to work in the same company as video game programmers , he skipped 2010's Summer course of his Engineering studies and making video games for a T.V. station at the moment in addition of some various projects . He managed to get some money by designing websites for people .. he gone…
Kanga, although I agree that these are amazing hard surface models beautifuly rendered, but I can't remember that I’ve ever seen a close-up shot of a beveled adge of hard surface models done in ZBrush! (Of course We are talking about dynamesh and not Zmodeler) I mean when it comes to quality of sharpness or smoothness of…
Hello! First i am sorry for posting yet another pc upgrade, but i think this one isn't the average :) My current setup is a: CPU: Intel quadcore Q6600 MOBO: ASUS P5KPL-AM EPU RAM: 3072 MB (DDR2-667 DDR2 SDRAM) GPU: GTX470 Screen is 24'' 1920x1200 Thing is on this setup i used to get momentary freezes on windows (Explorer…
Rebellion Oxford is currently seeking an experienced Animator who is passionate about creating convincing character animation for games. The successful applicant will be talented, highly motivated and enthusiastic, with a genuine interest in playing games. This is a full-time role based in-house at our Oxford headquarters,…
So nice to see so much advices on this topic.Thanks to all of you willing to put up with my newbie's questions. @Eric I've bookmarked the subdivision modeling part,i'm gonna check it out for sure.However,i'm still grapsing the basics of 3dmax,so i don't wanna rush it in and go for some good/expert stuff yet,i'm gonna take…