I looked through here and didn't find anything on this. I was wondering,while watching the material DVD from Eat 3D I saw he had combined his spec, height and mask into one channel and then turned those into his RGB channels so he could plug them in one by one in the UDK material editor. What I am asking is, how do you…
well, hmm the subject says it all.. I want to try and get some parallax effects going but i got shut down at the heightmap.. I cant get this to work All that i get from the bake is a completely white map. what i wanna do is render out a heightmap from my highpoly object togheter with the normalmap rather than having to…
I heard that i have to click this button when i'm done but i never had any problem when i don't. Do you what it is exactly and if I should always click it when i'm done painting?
This is a project I did for work earlier this year. I only just got around to retexturing it in dDo. Let me know what you guys think. Its got 2 4k maps and clocks in around 32,000 tris.
My name is Titus Lavrov and I'm looking for some freelance environment/vehicles work while I am seeking full-time employment. I had more than 5 years of creating 3D content for video games. Here is my on-line portfolio link: http:\\TitusLavrov.com For more info and samples please email me :thumbup:
Hey guys! Hope I'm posting this in the right place. This is wip of a model I've been working on--this is my first attempt at a hand painted 3d model. It's been a huge learning experience so far, and any critique on how to push the material rendering would be really helpful. (I'm trying to go for the WoW style) Thanks!! the…
I dont know if it's correct behaviour. But when I use Zapplink to link zbrush to photoshop the image size becomes different. In zbrush is 2048 *2048 but in PS is 1474 *916.So when I paint in PS it looks blurry. I checked size by going to inage- image size and it appears different after zapplink linking? Why?
I can't figure this out, I tried this, but it always returns true even if I close the window? textureWindow -query -exists "polyTexturePlacementPanel1Window";
Hi there! My name is Alexander, my portfolio: https://www.artstation.com/blackfenix_urs LinkedIn profile: https://www.linkedin.com/in/unrealrealitystudio/ email: unrealrealitystudio@gmail.com