Say if this is done with textures, then how is the game environment affecting all the raindrops. It must be a long algorithm for the effect, and probably take a lot of iterations to finally have that realistic effect. With physics particles however, each raindrop is already a particle, and they get affected by physics, so…
For the flag and imported the rod into marvelous designer and made a simple hanging sheet. I wanted to make the rips and tears on an alpha card so that required that I go and utilize the Transfer Attributes option in Maya. A quick break down on how that was done: Marvelous Designer exports their .obj's tessimated. I wanted…
Oh man, you would pick my favorite Starcraft unit to model! :poly121: From what I can see you're on the right track, but there are a few areas that really popped out at me when I compared the concept to your model. It could be the difference in perspective and angle or I might just be reading the details wrong, but here's…
well geez never realised this would get such press lol. Oxy:- Unfortunatily the nearest I know to forum that has a 50-50 male/female pressence would proberly be the AOL message boards,now i won't go into detail what I think about them or id get myself banned . Rage:- LOL as I said,the joys of working in a supermarket ,but…
My comments based on my personal experience with EA Canada. 1. I worked in EA Canada QA for 2 years and I have worked as a level designer/artist for 5.5 years. Working in QA first certainly helped me land the job and I was able to use other artists in the company as references. 2. You have to work a lot of fucking over…
well this is interesting. it sounds to me like you're both speaking from a different place Ninjas -- i am enclined to agree with you on a personal level. personally, i tend to enjoy more abstract art. that being said, Mitch here is trying to point out a very important topic -- the level of abstraction that you have in your…
Hey guys this is my latest piece of work, modelled in Zbrush, Maya and Photoshop and rendered in Toolbag 2. Also I have put together a 3 part breakdown on the workflow I used, most of the info is fairly standard but maybe its useful to some of you :) Part 1 - http://youtu.be/S9BWiVPqYrM Part 2 - http://youtu.be/4wnncgzemIE…
I am on part 2, but I ran into a few issues: http://pixologic.com/zclassroom/home...ck-wall-part-2 Tate Mosesian doesn't explain how to create the grids he uses. (I don't know how to create these grids in photoshop so I don't know how to proceed) Does anyone know how to? Thank you.
To get things started - ty for giving me a place to post my dota 2 work along side all these awesome artists here!! My set so far is the subtle demon set http://www.dota2wiki.com/wiki/The_Subtle_Demon_Set [ame="https://www.youtube.com/watch?v=NWP26MXmWnc"]Dota 2: Store - Rikimaru - The Subtle Demon Set - YouTube[/ame]…
http://bostonherald.com/news_opinion/local_coverage/2013/04/many_injured_cops_find_more_devices_as_two_huge_blasts_rock 2 explosions, 3rd bomb found but detonated by a bomb squad in a controlled manner. 2 dead, 22+ injured Stay safe everyone Many NSFW images going around of the scene…