So I have been making my first character in Zbrush now, so this question might be noobish but still. I was making a character from Zsphere and everything was fine with the geometry subdevisions. But when I finished sculpting, I decided to add eyes to my character through Sub Tools, and when everything was perfect I merged…
Hey guys I'm trying to replicate the emissive qualities of a light box sign, however, my attempts thus far haven't proven to be that successful. Here are some reference images to showcase what I'm attempting to replicate. Here is what I've tried thus far. 1. Emissive map. The glow seemed to oversaturate the base diffuse…
Hey polycounters, Jack here again. I have, unfortunately due to work and school, been unable to make some showable environments for quite some time. Well I would like to get some feedback on this environment that I've been working on for the past couple weeks. Still have a lot of work to do, but it's time to get some crits…
Hello Polycounters; It has been a day so far since I have been looking for a resource that explains the Exporting the character model from 3ds max with different sets of animation for the same character model and import it in your program. (AKA: Exporting the animation in to the programming tutorial. According to the…
I tried to study Cinema a decade ago and came to similar issue with inability to directly control/edjt polygon shading, vertex normals, baking projection and do reliable export with edited vertex normals after that. But I remember there were a few 3dparty plugins for vertex normal editing that could fix all this…
We looked into your project Tzur_H, unfortunately we are unable to recover your data. I'm afraid the project is lost. By deduction we estimated that you : - saved you project - then changed the document resolution We think while doing this, you Painter crashed but the save system was still performing. So you have missing…
Nobody is trying to make you sound like the enemy. It's just a friendly adult discussion I suppose. I guess university value depends on a lot of factors. Personally I hated highschool, I was always bullied for being a computer nerd and to me, university just feels like a less harsh extension of that. To other people,…
Great talk indeed. I think this is by far an issue in many other aspects of life. I know quite a few people that do nothing related to art. And from what I can see their work isn't judged in the same way like art is. Their work is jugded of course but I imagine it being judged differently. Anyway quite a few people a very…
@MONSTER So i tried you .ini method of working. but i get this error: --Unable to convert: undefined to type: FileName global MyPath = ""
-- Set .ini
MyPath = getSavePath caption:"Choose export directory"
if MyPath != undefined do
( local maxINI = getMAXIniFile() setINISetting maxINI "EliasScriptSettings" "ExportDirectory"…
Yep for some exporters that will work fine. Some have trouble with the attachment constraint assigned to the point helpers so I suggest using a set of final bones. It also allows you to set other points/poses and snap the final bones to those pose points and create different sims for various animations using the same set…