Hey polycounters, Jack here again. I have, unfortunately due to work and school, been unable to make some showable environments for quite some time. Well I would like to get some feedback on this environment that I've been working on for the past couple weeks. Still have a lot of work to do, but it's time to get some crits in so it can shape up well in the long run.
I've been somewhat lost on this environment. I feel like the environment is pretty empty, but I'm not sure what to fill it with. I've been thinking of remodeling the rocks as well because the erosion doesn't really look right. Please give me some crits, tips, useful references, or anything else that might help. Struggling quite a bit on this one for a while.
Thanks in advance for the help guys, and sorry for the wordiness. Here's what I've got so far.
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Replies
Sand texture looks quite nice and its cool they way you have it covering parts of the rock face though it might be a bit strong in places. The rock mesh's themselves are nice though it looks very repetitive at the moment. Try and make a wider range of variations and I think that will help a lot
I've made another rock model that is a similar style to the original, just different in pattern to keep the style consistent. I think I might need one more.
I also added that moss Xendance suggested. I started by using my ambient occlusion bake to bring in the moss using a mask in photoshop onto the base diffuse texture. Then I added some decals to support the mossy texture like I did with the sand.
Then finally I used the ambient occlusion bake to bring in the sand into the cracks of the rocks.
I'm thinking of adding a final rock that stands out quite a bit more than the others to accent the environment. Tell me what you guys think and give me some more crits.
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May be this rock should be wet at the bottom?
Should I just adjust the spec map based on where I have the water touching the mesh or is there a better way to go about doing this effect?
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I still really want to break up those seams. I'm going to put pebbles and maybe some dead logs down. Any other suggestions to get rid of those nasty seams going into the terrain would be invaluable.
Thanks guys for all of the crits so far, but I still need that feedback.
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