hi everyone i have a question.How to mirror a specific area while in skin mode.lets say i have a character which is the body is not symmetry but the face is symmetry.i already done skinning the whole body now I'm moving to facial rigging.I'm using Max 2009 by the way.THX.
Just wanted to say thanks very much for setting up the wiki and keeping it up to date, some really useful information on there that helped me in a jam a couple of times over the last 2 years. Your cheque is in the mail Eric.
I frequently need to split up high poly objects with fairly messy geometry into pieces to pop on the router. I haven't really found a good workflow for this. Mayas Boolean system is pretty flaky at the best of times and the messy geo makes them even less likely to function, so I'm kind of relegated to either using the…
Professional 3D modeling on tablets and smartphones is viable finally! Major new version of Spacedraw for Android available, further extensive updates to follow frequently Spacedraw* is a full-featured 3D-modeling program for all Android tablets and smartphones * is developed from scratch to make use of multi-touch and…
Hi, so I've tried researching this but can't seem to find a straight answer. I have an asset in UDK where part is glass and part is not glass. Glass needs to be glossier than the rest of the material. Previously I had assumed that the 'specular power' slot behaved similarly to the gloss map slot in 3d programs, but now I…
Hey everyone, I've been working on this environment for a few months now and figured I should put up to get some feedback before my project deadline. The environment is sort of based around concept art and screenshots from Dead Space 3. I will be updating this with more progress as well as additional screenshots of…
If I wanted to generate a spaghetti like weave, but with the individual models moving in random directions in x, y and z how might I go about that? I feel like modeling it might take too long so I was thinking a procedural or coded approach might work best. I'm looking to generate thin, tube like structures with possibly…
Hey, Polycounters. It's been a while since I participated in a Valve contest so I'll try my best here to really make the deadline... Alright. I chose Luna because she is my favorite hero and the Chinese New Year is alternatively referred as a LUNAr New Year, so I'll try to score some points this way :) On to the first…