A coworker of mine was talking about inverting the same image and setting a blending mode to lighting info in an image. Does anybody know about this? or have useful tips on the subject?
Agree it’s objectively better if you’re using full global illumination. Then you’re getting reactive bounces and accumulation and occlusion, yippee! But I think we’re talking about real-time rendering here, which is all about shortcuts, like using baked occlusion, and deciding how you want to mix it in your shader. At…