Hello, I have a problem. This is my scene in viewport: This is my scene in-game: I get horrible seams due to lightmap resing down, how can I remove the LOD, to take a good tiled shot? Also wtf is happening on the right screenspace?! How do I fight it?
So I have a stock UDK fire in my scene but want it to use it as a light source sort of like this http://www.lee-3d.com/?p=206 where you see the fire and flames flickering in a couple of seconds...is there anyway i can apply it to my scene because all i have now is fire is on torch and a spotlight next to torch.
This is my 3d rendition of a project designed by Emil Osorio Schmied and photographed by Fernando Ruz. I used 3dsmax and Corona with no hdr image. The scene is lit with simple sun and corona sky. All textures are handpainted. No photo textures were used. No post processing either as this is the raw render straight out of…
Hey, I was trying to export out a scene to a viewer but I'm having some issues with the camera clipping. The scene is real world size so I wouldn't think that would be an issue. The first screenshot is directly out of Marmoset Toolbag 3.04 and the next picture is the viewer preview. If anyone has any solutions or…
I'm a little bit stuck at this moment with the environment and I don't know how to tweak the scene to make it more interesting, so it would be very helpful if you give me your critiques or changes you would like to make in the scene.
you should make a large scene! ur models are awsome, but you would look a lot more impressive if you put them all in a scene that told some sort of story. thats exactly what im wkin on for my portfolio!
Thank you! for respetst I do not use than something special to show scenes. Yes, I am doing some averaged model for the combination of the scene. But mostly I try to do as best I can, and at its sole discretion.
I noticed that the male character has some improper foreshortening in his right arm and both characters tend to just blend into the scene rather than stand out. Try outlining your characters with thicker lines to emphasis their presence in the scene.
What program did you screenshot this in? Do you have Marmoset Toolbag? The lighting is flat. Better to see it in a small scene with ground plane and shadowing and you can also display the wireframe of the model. Will this be part of a more developed street scene?
What I want to do is go into some raw footage and put music over it, change the scenes to give it a story, change the lighting in the scene via video effects, green screen, dialogue, storyboard... basically an indie film maker/machinimist.