I working on making a forest environment and for the first time I wanted to try to make all my own materials and foliage assets rather than downloading from Quixel Bridge. The only programs I have access to are my old pre-Adobe version of substance painter, blender, and UE5. Obviously in an ideal situation I would have the…
Hi! Did you triangulate the mesh beforehand (attached fbx is not)? just to cross it off the list of things that can cause issues. If you attach high and low of a problematic part, people could bake on their end trying to reproduce the issue.
Hello all! I've always wanted to attempt a stylized prop and took this as the perfect opportunity to start. Here's an overall blockout of my piece. I'm starting off in Maya and plan on adding chips and wood details in ZBrush very soon once I get all proportions final.