talent is irelevant, its hard work and how hard you push yourself forwards, talent might open doors a bit quicker in the beginning but in the end its just work
That phone looks cool! is this a real object? you should post your pictures. Right now is hard to tell if the back of it is made of leather or your hard surface is very lumpy.
Sounds like your hard drive is thrashing a lot. What OS are you running? If you're under Vista or Windows 7, try stopping the indexing of your hard drive.
Quixel said on Facebook: Hey guys Do not fret; we are working insanely hard to unleash this beast! We are currently preparing the servers which are already being hit hard
Thanks a lot Monophobe, yes, I know this, when the hard surface is simple it work smooth, but when import hard surface with several details doing this in zbrush is a pain (for me)
using hard/creased edges in maya to create the base is also a good to way to start... [ame="http://www.youtube.com/watch?v=q9YYgAl0FMc"]mudbox hard edges - YouTube[/ame]
The hard surface category is linking to last months concept I believe, just a heads up. These are awesome though, love that the hard surface category got some wood an stuff in there.
Nice. There's a couple of hard edges that would possibly look better softened but other than that looks really good. Edit: Forgot to mention, the hard edges are on the pommel and the hilt of the sword.
[ame]https://www.youtube.com/watch?v=R5yc7LFFxq8[/ame] Lightings! This one was hard, like really hard ^^ but I manage to get a nice Lightings and a cutout effect on the objects and the toddler!
Another quick study, decided to try out some hard-surface shapes this time, only ZBrush primitives and Dynamesh Master (no modeling). Study 28 - ZBrush Hard-Surface