Hey guys, Since I finally wrapped up my shuttle, I wanna focus on something a bit smaller and low poly. I found these old Alien concepts that were changed in production.Plan is to start with the chair and maybe do a few other assets once it's done. And here's a super rough start to the modeling
Hi, these are some assets I've been doing for an indie project. Its a TD game for mobile. Still a few things to fix here and there, but i'm overall happy with how they're turning out. I'd definitely like to hear some critique. We did make a facebook page if you guys wanna check it out - Facebook
So I am working on a racing game with a bunch of friends. So far I have been working on the ship and the obstacles. These are all highpoly assets, low poly and textures still to come. The Ship!! (still a WIP any ideas, pointers would be awesome!) Boom Baby! Signs which will be placed in the track, the player will have to…
First time posting a WIP thread here, but I have been working on some assets for an apartment scene. Trying to achieve a "lived in" look with everything. I am using Substance Designer 5 to procedurally generate all of my textures. Ceiling Pendant Lamp Lamps and first pass of table inside UE4 ...and second pass of table…
There seem to be a number of folks on this forum needing career
advice and portfolio assistance, as well as skills testing. So I was thinking
maybe we work as a team and create a quality game asset together. Each artist
will take on the process of (1) prop or part of the asset. You'll work through
all phases of the…
• 3D buildings and modelling • 3D environment scene composition • 3D environment asset design/Hard surface modelling ArtStation - Lewellyn Walters Most recent project: Open World Showcase (Environment Design & Building Design) - YouTube Contact: lewellynwalters1992@gmail.com
I'm making a game asset humanoid model, would like some critique. It's under 10k tris. The model will be rigged, and although I kept topology in mind, there's always something to fix. I'm always looking to improve, and who knows, this model might break when I put it in engine. Thanks in advance for any advice!
Hi guys, For some reason the materials are not displaying in the thumbnail generated by the asset manager. Any Ideas on what I am doing wrong? What my screen looks like: What the preview should look like, with material preview in thumbnail
Hello, My name is Greg Stubbs and I am a game industry-experienced 3D Asset and Texture Artist for hire. I am interested in any paid-3D Modeler/Texture Artist outsourcing/contract work available. My experience, positive attitude, skill-set, and strong drive to continue learning would definitely benefit your studio. As an…
Hello. This is my first post here at Polycount and I'd like to start off by showing a weapon asset (Yes, it's actually going to be a weapon :) ) that I have made in the past couple of hours. This flash light will be a reward for the player of the game I'm working on and I was told to make seperate parts so I have modeled…