depends Traditionally people will use a hybrid solution where their vertex color mask is modulated with a tiling noise texture - often world space - to allow for variation based on position and if you can afford it, uniquely modified vertex color. That usually holds up fine under lodding - and if not, you just fix the lods…
I'm not a user interface designer, but did once have an interest in going that route and did research into it, so I'll give my 2c. On the programming side: You'll probably want to start out by learning how to create animated HTML5 webpages, as it's become somewhat common to use web languages for games user interfaces these…
Do what slosh said, they actually recruit from what i've read. Hi, Positives or Negatives 1st, hmm. I like this and so do a few others: https://www.artstation.com/artwork/nQrD9X Figure since you had this going on : https://www.artstation.com/artwork/xJqDW You can draw out your environments 1st, conceptualize some neat…
Finished up this asset for a commission. A realtime replica of an EMD SD18 as uniquely delivered to the Duluth and Missabe railway in 1960. Commissioned for an upcoming rail sim. Blueprint accurate, fully rigged, Midpoly, 8k textures Special thanks to the people on the Polycount discord for all their help in improving the…
I've just really wanted to try my hand at this type of creating models and texturing them for a very long time. It turned out to be quite difficult, especially regarding materials. I think that it was a good experience. Please critique my work! I'd appreciate suggestions not only on what could be improved, but also,…
We are looking for a talented 2D artist to conceptualize and design a set of 2D artworks which will be used as game cards. There are a total of 20 items that the artist is required to create. We are looking for the artist to come on-board and work closely with our creative team to conceptualize them (as line drawings),…
hi Par, yea, it's insanely difficult being a 3d artist, and quite frustrating at times. I've been branching away from art and into programming for the past few months myself. poopipe is spot on. Personally I would recommend taking this https://www.artstation.com/artwork/nEbldX to the next level, or perhaps starting on even…
Starting the new project. I need some classic hard surface modeling after the Church project :) I am working on NOKIA W3310 Handheld PC, based on this cool concept https://www.artstation.com/artwork/ob3GLW by IWSE Zhang.
I gtg do stuff so I don't have a lot of time to critique at the moment, hopefully others come by to chime in too; - your busts are well sculpted, but the hair really lets them down. Needs more strands, and on one of the busts the hair is floating off the scalp. Lighting could be better. - portfolio not very focused or…
Just posting some work that I finally completed earlier this year. It sat for many years as a blockout on my hard drive. Due to some down time, I was able to start working on it at the end of last year. Inspired by one of Tor Frick's pieces, as well as work on some of the Alien films I wanted to tackle some science fiction…