Horray. Fixed with the combined methods from all you fine, fine people!:) I left my Uvlayout with all overlapping and backward facing Uvs 1 over from the 0-1. I never threw them back into the 0-1. Which brings another question to my head. How often do game engines need overlapping and backward facing uvs to be moved off…
There's more to come too. I was shown rigging specific stuff outside of the scope of this release last fall so they are definitely well on their way to going beyond just particles and deformation stuff. Anyone messed with the new realtime shader stuff in it yet? I'd like to spend more time there myself but haven't done…
Think i found it! Your import: My import (this time using LEGACY option): They now are exactly same. As of yet, I can't see/find any stray verts.... :) So, the issue was the way my UVs are setup in Blender and which setting for import of those UVs in Substance. Before i was selecting 'Preserve UV tile layout' on import ,…
Try pressing ALT+SHIFT. As far as I know, it toggles the layout between your original layout and an English layout so you might have to set Danish as your standard keyboard layout for it to work.
Finally got the image posting to work. I have couple slightly different layouts/lighting that I'm undecided on Layout A Layout B Layout C (2nd Level Removed)
Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
Hey everyone! Thank you for the positive feedback, it's very encouraging Nina I. Thank you! I love seeing fellow artists texture flats too, so I'm more than happy to share my own :) Thegodzero Thanks man! You can steal my layout any day :D ! Seriously, I'm gonna share my blogger setup for it below. It's nothing special,…
From what I have heard thus far there is not a working Wacom driver for the surface pro yet. This means no pressure sensitivity in Photoshop/zbrush yet, but it will have sensitivity in sketchbook and a few other programs. EDIT: Quickel, the on-screen keyboard will let you hold shift down but you have to first enable the…
Heyho :smile: I got a task where I have to use a non-uniform texture (2048x1024) and bringt it to Unreal. Unfortunately there is not too much documentation about that, so I pulled out the good old cube for testing: Here's my UVlayout (using the -1 to 1 space, so it's double in width), and below my beautiful testing…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…