New program by 3Dlive makes automatic subd topology that allows you you model out a low res mesh and have it made high poly with a few clicks, you can set up parameters and get that perfect edge flow using new software that claims to eliminate subd all together! they plan to release it in mid 2014 with a beta in may 15th.…
Hello, i have a hard surface 3d model made in zbrush, and i have color map, cavity map, normal map,displacement map. How can i make metalness map, roughness map, specular map, AO map ? is there any way to do it in photoshop? or maybe xnormal?
Np m8, but i made them almost from imagination as the eyebrows varies a lot in elderly people so it´s not a "good" reference. You´re going to have a much better result if you make little haircards with 1-2 hairs and duplicate them making the shape mostly planar, instead of doing a lot of curvature in the cards putting…
my brother made a app that you can make your own cubemaps with, its free so feel free to try it out; https://itunes.apple.com/se/app/cubemapper/id1104757998?mt=8 suppose to work for all iphones and ipads. the big button captures while you press it, the smaller one is a toggle. currently only saves as horizontal cross, and…
As a working artist in the VFX/Game Industry; I was sharing with a friend a piece of work that had been produced by an AI from a Youtube video and he as a working modeler became concerned seeing huge part and swathes of his work being automated; specifically as an artist in smaller mobile/independant studio. The video in…
Hey all, I have a question about something I recently came across regarding workflow with baking normals. I understand the full workflow of high, retpo, unwrapping, and baking, but I've always seen problems with normals on cylinders and tight concave areas. When playing MGS:PP, I noticed that Sahelanthropus has very clean…
Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far
Hi, I'm Onur, I'm a self-taught 3d game artist and this is my first topic on polycount. Wish me luck! My project is game-ready gramophone. High poly modeling of the gramophone is finished in Blender 2.91 but I'm having some problems with the high to low poly baking in Marmoset. When I try to bake a normal map I get these…
Hello Polycounters! I am currently creating my first 3d Character, with "game ready" thought in my mind. I wanted to aproach it as a "pro" so I did my research about i.e workflow but still there are some things I did not quite understand. I want to make it as it should be done, that is why I am asking here. Please also…