The Maya default unit is centimeters, so anything exported to Unity will be 1/100th the size of what your're probably expecting it to be. You can set the scaling compensation in Unity's import settings, but you'd have to remember to do this for every model that you import. FBX has it's own settings for scale as well but as…
Hey Polycount, I'm trying to figure out what my best bet is for rigging a large number of humanoid character in Maya, hand-animating them, and then importing for use in Unity. I'm not the most experienced rigger/animator. I can put together a standard rig manually though I'm quite slow, and some of the more complicated…
Hey everyone. so I am working in unity and im trying to re-create a shader in there...and honestly ive been a bit stumped on this one. the idea is to make a rim light that is also effected by the direction of the normal map (3 point shader does this and plenty of game engines do this to) unity offered this one bit of code…
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Both are capable of making everything between simple 2d games and graphically splendorous 3d wonders. You have to do a lot less to get a functioning and semi polished product out of unreal than unity but you sacrifice some flexibility in terms of what you can do (unless you're digging round in c++). You have to learn their…
The Depiction Engine is a Free and Open Source asset that adds multiple features to Unity. * 64 Bit Transforms(Think solar system sized scenes) * Geo Coordinate Transforms * Procedural Planet Framework * Support for GIS data such as Elevation or OSMBuildings * Spherical Terrain * Javascript API for WebGL builds * Much more…
Hey guys, Just curious if anyone knows some good grid settings for Max to coincide with Unity. Also, if anyone has some links to some useful Unity tutorials that would be much appreciated as well. Thanks :)
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If I've setup a scene in 3dsmax using a bunch of instanced objects is it possible to bake a lightmap for this scene in max to use in Unity? I'm thinking you cannot because the instanced geometry needs to be given unique uv space on the atlas, and that's not something you can do in max and translate to Unity? Has to be done…