I would use a simple approach. Basically all you have to do is : ( 1 - glossiness ) * numofmipmaps. In my case it's 7. My setup : If your are using phong or blinn you might want to multiply your glossiness by 128 in order to get a range of 0 - 1 to avoid value like 180 or 200. But with a cook torrance or a spherical…
I am modeling the Leuchtpistole 34 flare gun for my weapon art portfolio (https://www.artstation.com/alexanderlindberg) and I have now completed the low poly. I want feedback on it as I am not super well versed in low poly creation from high poly and any critique on it would be appreciated! Sidenote: Certain features of…
EDIT: SOLVED (15 June 2015) So while waiting for a response, I have since fixed my issues, here is what I did... I realised my java installation might have been messed up, so I tried reinstalling it, the online java verification tool gave an error. I restarted my pc and did a couple of windows updates. When it restarted…