Gridwars gets so much better when you set it to dual analog, can't control the firing direction well enough with only the mouse. Slow firing direction changes worked in Warning Forever but they aren't enough to deal with these hordes of enemies.
Those diamond things are really annoying and the game feels a bit like Crimsonland at times with enemies swarming from everywhere and your weapons not shooting enough to keep them away.
@nizmoff: Not sure, but I guess the graphic-style wasn't invented by Geometry wars... it just made it popular.
@KDR:
Yeah nice game also, but you seem to have less controll over your actions.
Oh and for those without a dualstick joypad on your computer (heck who has one other than KDR???), the hybrid controls with the mouse for movement and the arrow keys for shooting seems to be the best mouse/keyboard solution Probably even better than the dualstick option, as the mouse just rules for movement.
I guess the graphic-style wasn't invented by Geometry wars
True. Noiz2SA predates Geometry Wars by a few years and the player avatar in GW was blatantly stolen from Tempest (okay, that's not a very complicated design). The title screen is clearly C64 style.
I suppose if they had told Jeff Minter to make a Robotron-like game this would have been the result (okay, add a few llamas, camels, sheep, etc). But I guess they didn't want to invoke the Minter-curse and told him to make a visualizer for the music player instead (which will only put the XBox 360 into a distant last place instead of taking the full wrath of the curse and selling 35 units total).
the best thing about these recent vector games is that they don't run poor on really low-end systems, like from 30 to even 72fps on a p2 233 w/ banshee.
Hard Mode
1024x768 playfield & resolution
1.48+ million
27+ minutes
Hard mode used to be piss easy in older versions (almost got 8 million then, using keyboard only) but now it's just insane. This is the first time I broke 1 million.
Key movement + Mouse aim with low sensitivity is working the best for me.
Replies
Gridwars gets so much better when you set it to dual analog, can't control the firing direction well enough with only the mouse. Slow firing direction changes worked in Warning Forever but they aren't enough to deal with these hordes of enemies.
Those diamond things are really annoying and the game feels a bit like Crimsonland at times with enemies swarming from everywhere and your weapons not shooting enough to keep them away.
Did this come before Geometry Wars?
@KDR:
Yeah nice game also, but you seem to have less controll over your actions.
Oh and for those without a dualstick joypad on your computer (heck who has one other than KDR???), the hybrid controls with the mouse for movement and the arrow keys for shooting seems to be the best mouse/keyboard solution Probably even better than the dualstick option, as the mouse just rules for movement.
http://www.gamespot.com/xbox360/action/geometrywarsretroevolved/index.html
Did this come before Geometry Wars?
[/ QUOTE ]
It's a clone of Geometry Wars. The author says as much.
True. Noiz2SA predates Geometry Wars by a few years and the player avatar in GW was blatantly stolen from Tempest (okay, that's not a very complicated design). The title screen is clearly C64 style.
I suppose if they had told Jeff Minter to make a Robotron-like game this would have been the result (okay, add a few llamas, camels, sheep, etc). But I guess they didn't want to invoke the Minter-curse and told him to make a visualizer for the music player instead (which will only put the XBox 360 into a distant last place instead of taking the full wrath of the curse and selling 35 units total).
I suppose if they had told Jeff Minter to make a Robotron-like game this would have been the result
[/ QUOTE ]I suspect the result would be somewhat more like Llamatron, Jeff Minter's Robotron-like game from the early 90s...
This is like 50x better! It's better than crack!
Well, not really... cause it's CRACK!
edit: Tried it this morning in dual analog mode before work. AWE-SOME.
Also, Mouse+Key Aim isn't too bad either - Crap aim, but great when you've got room to move.
This would make a great portable game.
1024x768 playfield & resolution
1.48+ million
27+ minutes
Hard mode used to be piss easy in older versions (almost got 8 million then, using keyboard only) but now it's just insane. This is the first time I broke 1 million.
Key movement + Mouse aim with low sensitivity is working the best for me.