oooooooh snap! Tested on Vista 64bit in Max 2010 64 bit and got Error: Cannot create the ActiveX Control: {D27CDB6E-AE6D-11CF-96B8-444553540000} Tried it on Max 2009 64bit SP1 and got the same error :( ..... damnit. Edit: I'll try it on Monday on Max 2010 64bit on XP 64bit and see if it works. Hopefully you can get it to…
Something like 250 000 would seem like a decent number to me. Those numbers have been run on the PS4 too for cinematics, should be trouble-free to go with on a modern PC. High res enough for detailed closeups and if need be just do a lower level for the actual third person game camera view with like 2/3rds of that…
I stumbled upon a material by Matthew Taylor which has this interesting curly flaking and I tried to discover how did he do it using the picture of his graph but I failed. Now Matthew promised that he will do a breakdown of this material but I'm guessing that he did not have time to do it. If anyone has any Idea how to do…
heres part of the script that ive been working on if anyone is interested. Essentially what its suppose to do is select the UDIM patch user specifies. For example if user say select 1001 UDIM (u1_v1) uv, it will select all the uvs within the UDIM tile boundary. Its using PolySelectconstraint as the backbone for the uv…
first shot : what do you call a lot ? it's an xbox360/ps3 game ,it may have 200 000 to 300 000 tris displayed on screen including all passes but that's not really the most important. second shot : this is most defintely ingame, although it's probable that they have higher density meshes for ingame cinematics. the "at least…
Okay try again. Download again and drag and drop it into the viewport to update. I got rid of references to "this". And commented out the AutoUndoEnabled parameter. I don't have Max 2009 to test. But let me know if this works and if you think it would be worth developing further. Slight rant: Typically in Max 2009, you…
Well, I found a friend that had a copy of Maya 2008, but when I copy the stoogeExport_Maya90 I get an error in the command line saying // Error: // // Error: (stoogeExport_maya90) // // Error: Unable to dynamically load : C:/Program Files/Autodesk/Maya2008/bin/plug-ins/stoogeExport_maya90.mll We got my version of 2009 and…
hi all, I'm currently trying to get mudbox 2009 to work on my Dell XPS laptop. I have a GeForce 8600M GT with 256 megs of ram. I have the latest driver for my card, and the service pack 1 for mudbox. I am using vista 32bit (which is gay). when I fire up mudbox, everything looks fine. I click on the head icon and a 3D head…
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Hi everyone, Here comes another query. Well, this might be a silly one :) . I was working on a low poly dagger model in 3Ds max 2009. This model is a commercial one. So, stripping texture paths is mandatory which I did successfully in .max format. Then I exported the same model (already stripped path) into .fbx format.…