Many artists join the games industry from a plethora of different professions, but rare is the artist that goes from the industry into a reality television show on competitive cake construction. Brian Stevens is one of those rare sugar gems.Mr. Stevens is a senior artist at the Austin studio of Sony Online. He's been…
I'm creating a game based on this cinematic https://www.youtube.com/watch?v=fjrfYZsZLJA. There is another video that overviews the creation of the cinematic, but not in much detail. I'm a software engineer, not a 3d artist so I'm not familiar with the software they are using in the breakdown video shown…
yeah thats probably what I would do, then bake it out as a height map that I'd use for a terrain in UDK or crysis, and start detailing it further in there.
True. It takes patience when working as substance designer. The good news is that I'm catching up quickly from the last time I used it. I'm getting the hang of it with the official adobe substance youtube tutorials. It's pretty neat software and I also love epic games quixel suite as well which is my primary software…
I decided to take part in weekly cg challenge, subject is 'steampunk device', Not sure if this have steampunk look. It's still early work in progress though :) Critique is very welcome
warxsnake: Yeah when i bake i usually turn the cage off so that the bake is actually capturing the information using the meshes normals. With a cage I usually get some strange distortion with my floaters. I also make sure to turn the cast shadows option off of the geometry that will be floating as to not create any weird…
Seems like you've bitten off more than you can chew to be honest. I can assure you that painter works. I look after a lot of users (over 50) of varying experience and they all manage to get passable results out of it. baking is not straightforward in any software - tearing into something complicated before having a solid…
Anytime man! EDIT: What pior did was for baking "fake shadows" without the need of present dynamic lighting. Pretty much can be used for handpainted textures since you have to create the highlights and shadows from scratch. So many uses for it, but to answer your question: After you have unwrapped your mesh- you will…
Looks great! On Artstation, you mentioned you made this using Star Citizen's tiling trims technique. Could you explain some of that? Are you not doing any high to low poly bakes here and just using a lot geo? As for crits, I'm not a fan of the pipes you have on the floor. Everything else seems to sleek and neat for there…
here are some of the models i have produced so far. 1. Mattress, Pillow and blanket - had to learn ncloth, textured blanket and mattress in substance. Mattress needs redoing as the texture is not at all near what i am looking for. Also i need to make a low poly version of the blanket as it is too high poly. Think the…