Hi there! I wanted to post this piece because I would love some feedback on it. I haven't drawn anything serious in a long time and I feel very rusty. Trying to get back into art again one step at a time! I used a couple photos mainly for texture but the rest is painted in Photoshop. Here is the artstation link.…
I keep forgetting to post this finished piece up here. I did this a month ago or so. I have been wanting to pimp it for a while. The wireframe shot is 5000 polygons on the dot including the interior, fence, barrel, glow cards, and exterior. The textures are all hand painted. The lighting is done with vertex lighting only.…
Just thought I'd share this here even though it's been done for a couple of weeks. I spent my winter break on it while on vacation in the snowy mountains of Utah so I was inspired to make a wintery scene.
Just finished my website and will start looking for jobs now Here is the website: http://jarkkokouva.com/ Any C&C related to my website or work in it would be more than welcome! Thank you for your time
Hey guys! I've been working on a small low poly scifi hallway for my portfolio and I am looking for some critique. I'm a noob to UE4 and I'm not entirely sure where to go from here. I modeled this in 3ds Max and the textures were done in Photoshop.
Hi guys this is something I made a few weeks ago. It was inspired by the San Francisco Wharf area and Ids Rage. Its pretty much finished but I have some optimizing and minor tweaks left. Im thinking of using it in my portfolio so all suggestions are welcomed
Hello! I`m freelance 2d artist сreating concept art and illustration for games. My portfolio: https://www.artstation.com/theevilchicken Feel free to contact me by email : viktoriashwarz98@gmail.com
A bit of hard surface practice plus a chance to use Zbrush for something not bumpy and lumpy. This character is a high ranking official of some sort, out in the bad areas in a suit fit for hot, cold, bad air, and whatever else may show up.