I'm using a procedural foliage spawner in UE5 to spawn the "Toad rush" and "Rabbit rush" foliages from megascans but they seem to not appear at some distance as you can see here Apparently the foliage is there as they appear when the camera gets close to it but not when it's far. I've checked distance culling and it's set…
erm, there's a fair bit to try and answer there and I probably don't draw on it enough to give you a really confident review. I mostly use sketchbook pro or clip studio and i tend to sketch rather than do anything finished on it. I quite like sculpting on it too I can say that It pisses me off less than most windows…