Hi! everyone, I need to create a tileable rice alpha like the one I post for various purposes, I been trying to use some of the multimesh tools to spray a model, but since any multimesh tool supports that fuction I was not able to achive my goal. Any suggestions?
Hello all having trouble with my baking mesh and don't know what I'm doing wrong but keep getting this wavy effect on these planes Link to the Files: https://drive.google.com/drive/folders/1PASOf_Xsok_r3w_1dkv9OFK5dpPQQico?usp=sharing
when putting my normal map on my mesh I get this weird looking things but its only weird on animated mesh. My only solution is to remove the normal map but is there anything else I can do Thanks for any help!
Looking for some freelance work email me at massud_sarahi@hotmail.com if interested. Website/portfolio. http://digitalmas.webs.com/apps/photos/ Youtube channel which consists of demo reel and fps mario made in UDK. http://www.youtube.com/user/525Leomas?feature=mhee Thanks
Problem When I do a complete bake using mental ray and putting a ambient material on my model with a skylight in the scene and a box where the model sits in the bake comes out graining even those my sample is way up any ideas?
Hey Polycounters, I am currently working on a crate, based on a tutorial from Barry Lowndes on Youtube. Newest image: [ame]https://www.youtube.com/watch?v=UIt-nemQopE[/ame] I have a high poly made, but it isn't rendering properly in marmoset. This is how it looks in marmoset: This is it in the 3ds max window: as you can…