New Border Spline Primitive (free) for 3ds Max 2016 sp2+ available. Generates a spline along the border of all editable poly nodes assigned to it. https://www.youtube.com/watch?v=bee8eTPBTDk Enjoy.
Hi all, I'm working on a cricket sports game (www.cricketheroes.co.za) and have finally uploaded a website with an initial demo download (I say "initial" but I really mean beta). Unfortunately, the sprites in the game are rubbish at the moment to say the least. I have a little bit of money lying around and was wondering if…
Hello Polycounters :) Here is a space ship I did for the game Novus Aeterno ... But we changed the whole human race fleet design so iam able to post it now . Screen Shots taken from Marmoset. I hope you like it and Feed Back and crits are much welcome . Maps Best Regards
Hi all, I am kinda overwhelmed and confused by all of the information regarding the following and was hoping someone would help out. I would go so far to say that I would be willing to pay someone to straighten these issues out so I can get on with making some art :poly122: 1.Can I combine two high poly meshes, have them…
Yo fellas I have a flag (the image below) it has a medallion and three tassles. My original plan was to have the tassles handled by cloth and the medallion swinging in the wind slightly. I originally animated this action manually in 3DS Max but the wind and the swinging of the disc do not make any sense when in game as the…
[ QUOTE ] Online reference site Wikipedia blames US Congress staff for partisan changes to a number of political biographies. Computers traced to Capitol Hill removed unpalatable facts from articles on senators, while other entries were "vandalised", the site said. [/ QUOTE ]…
I've got a sculpt made in Zbrush that I've been retopologising in Maya, but I've just noticed some strange black spots on the model where the geometry seems to be clipping through itself? It doesn't look like this in Zbrush, but they show up here and whenever I try to transfer maps to the low-poly version they show up. Any…
Hi, I was wondering if there was a way of creating seamless textures on a low poly objects with hard edges in DDO? It looks like whenever I use DDO the materials completely ignore the scale and world space orientation of the UV's. It leaves me with an object that has visible seams all over the place which isn't ideal. Is…
Hello all! I need a bit of help with something. I am trying to use an Object Space Normal Map with VRay but the "VRayNormalMap" doesn't seems to let you choose the type of normal map. Oddly enough, it does let you change the type of normal on the "VRayBump2Normal" one. It's there a way of working with Object or World Space…