I noticed that in usual FF games it doesn't take more than a few hours to level to 10. This version its taken me 7 hours to reach lvl 10. I'm sure the Japanese version didn't have this sudden "look here a chest" or "look here someone you can chat too". The American release seems like its been noob'ifed for anyone to pick…
Small update, Thanks chip and shotgun, yeah I seem to be working on her ass a lot, made some more tweaks to that area. Reworked her ass, I hope it's more spankable. Went in search of some new reference, I lowered it down some and added in some wrinkles so it won't look super tight. I also started work on her weapon. I went…
1) Did they fix selection? 2) Did they fix multi-object unwrap? 3) Did they add deformable envelopes to skin? 4) Did they make a optimize modifier that works on quads? 5) Did they fix the auto audio channel in ProSound? 6) Did they fix the viewport display when linking objects? 7) Did they update the batch render to be…
You mean UVW mapping or landscape mapping? I use 3dsmax 7 dissplace maps. I get a Plane or low scaled cube with about 1000,2000 faces and apply dissplace modifier. Next I open Photoshop or Painter or paintshop pro or whatever program you have and I Pick only black to white colors. I Draw the basic outline of the landscape…
I think you need to pick a lightsource and stick to it for this kind of diffuse-only painting. Your current lighting is a bit too "global" and flat. Imagine a source lighting the character from roughly above, and it should look ok in most situations. To help you visualise it, try creating a couple of ambient lights, stick…
Whoops sorry I thought the OP meant changing the proportions of the skeleton. If it is just moving verts, try it and see if it works (it should). Otherwise there are ways, like Vig and Rick have suggested. If you need to change significant geometry (but not the sizes), you can always duplicate the mesh, perform the…
@Sectaurs What is your goal? To be self sufficient and not working 24/7 and enjoying my job while being able to traditional art/my own projects on the side. Have you decided whether you want to go 3D or FX or animation? Nope I think that's an important step. Once you've that in mind things will be easier to figure out,…
Alrighty, posting the process I used to get this done...I'll post a write up first and then a more straight to the point list underneath. Long : 1. First, I created the base mesh for the body in Maya. I did a quick simple blocking out of the forms and brought it into Zbrush. Here I stayed in the 1st Sub-D and just adjusted…
Edit: Fixed 3d viewer Hopefully 3d Viewer works okay and isn't against the rules. Made in maya. I've redone the suckers 7 times and the arms (tentacles) 5. I'm looking for a general critique of her structure and proportion, stylistic elements of her body, is she pretty enough, etc. There are some minor surface topology…
@sacboi Thank you!! Glad you feel there is some kind of progression, it's a bit hard to judge your own work. You should go buy some canvas paint and brushes for yourself, it's fun to do a little bit of traditional work once in a while, away from the good old pc! I was feeling a bit more confident after piece no6 but then…