I find it weird that the glyphs wrap around the edge at the bottom. Seems more likely they just be wrapped around the bottom piece. Then maybe some other design on the top of it. And if the red stuff is glowing you should put some faint glow highlights on the pillars and whatnot where it's close.
OK, then you could try using Skin Wrap to project UVs from the original low-res model onto the newly imported Muddie. I haven't done this, but I seem to recall others doing it, a search might turn up some info about Skin Wrap.
sharkskin handle weave... very nice looking, this is a very fine detail that only sword collectors and martial artists know about. I think it would definitely be worth it to do that correctly, the handle wrap you have looks more like tennis racket wrap with holes cut in it.
Alright, made a lot of changes fixing the proportions. Chunked up the main section of it considerably as well as the grip. Re did the wraps to make them look more like they were wrapped on top of each other. Added some more detail as well. Thanks for the feedback!
obviously lex had a tiny sliver of crystal left, and he wrapped it with some sand and a bit of coconut and threw it in the ocean why didnt he just get a lil gold, wrap around the crystals and grow him some gold in some private hiddel lakes.
"a sky with clouds texture" Do you work in a game engine? In 99% of them skybox textures require special "tiling". Wrapping around or sth. like that; I don't remember, it should be in material/shader. For instance: http://docs.unity3d.com/Manual/HOWTO-UseSkybox.html Wrap mode here, I believe.
Depends on the model, sometimes I just model a new low poly by hand. Sometimes I use a shrink wrap method where I make a rough low poly, subdivide it and shrink wrap it over the high poly (or mid poly). Sometimes I use autotopo in 3D Coat.
This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the…
Hi everyone! I just wrapped up this stylized 3D flower pot, created in Blender. I'm aiming for a clean, playful look and would love your thoughts on how to improve it or ideas for similar projects. Always open to feedback! 🌸✨ #Blender3D #StylizedArt #3DModeling https://www.turbosquid.com/Search/Artists/Smoothi-Loops
When you see the mesh you probably notice the bands on the shoulder piece wrapping around the body. Is that necessary to submit an item, something that makes it look like it wraps around the body? I'm asking this specifically for slark but I'm sure that there are other circumstances this is in. Do you think it would be…