Hi, my name is Fedor Kurmazov, I am a self-taught Hard Surface/Weapons Artist Portfolio: https://www.artstation.com/specter Email: f.kurmazov.b@gmail.com Main Soft: - Blender - Substance Painter - Gimp - Inkscape - Marmoset Toolbag Main CG Skills: - Hard Surface modelling - Low-poly modelling - Sculpting - Retopology -…
Latest stuff: [Old Post] I've finished the first of a series of weapon models+textures and thought I'd share it here. It the Swiss army version of the Sig 551, the Stgw 90. It's fairly strongly first person optimized, so the stock and the front of the gun are super lowpoly. Overall polycount is 7.5k with one 2k texture for…
So about a week ago I had asked a couple of my extremely talented friends if they wanted to start creating items for DOTA 2. The agreed with gusto and in less than 7 days, they had brought a really cool weapon to life. Together we formed No No Geode. We here at No No Geode really want to thank the polycount community for…
Hello Polycount! Recently I've published my weapon design on Artstation and I'm here to ask for some comments and critique that would help me move design skill further. So I'm here to ask what do you guys think about it, what is cool, what is bad, what could be better, maybe some knowledge how to boost design skills…
I am having issues with the positioning of my weapons in the previewer that shouldn't be happening I have skinned the model and positioned it correctly but the position of the item is incorrect in the preview. if anyone can show me the correct export settings, it would be greatly appreciated.
Hello. Does anyone know of any tutorial on how to make your own particle systems / attack animations for weapons in dota 2 reborn? I can not find any. By the way I use Blender. I will be grateful for help.
Hi guys my name is Aaron Chrystal and I love to animate. I've been animating weapons for the last two years and have been spending most of my free time doing so recently I've decided to turn this hobby of mine into a career! I also know how to make biped rigs for first person arm mesh. Feel free to hit me up on my hotmail…
I converted my "not so old" Chivalry Medieval Warfare weapons to PBR metalness workflow. For the conversion I used Krita and the layered psd files I originally created. Was pretty easy, the tweaking takes a bit of time. Textures are 1024x2048 for the swords and 2048x2048 for the axe. Marmoset Viewer and some more images…
[ UPDATE ] Job claimed. Thanks! Looking to get this high poly model down to something I can use in UDK: http://cl.ly/image/220F0i0h1S2x I also need the low poly's UV's mapped. Bonus points if you can rig the weapon for UDK.