Hi guys Im working on a smartphone app with a bunch of people and im creating low poly characters for the app. I have no idea how high the polygon count should be. Those 2 characters are the only 3D meshes in the app. The rest will be augmented reality. I was doing a little research and also checked our forum for existing…
Just wondering, is this a common thing? I'm wondering if it's okay practice for artists to customize their UI/colors/hotkeys in a studio. I feel like I can certainly work twice as fast with customization rather than the default layouts which can sometimes be painful. To go even further what about versions of Max/Maya?…
@ I export from Blender. Do you mean the "Apply Transforms" option? I don’t have any active modifiers, and the model hasn’t been scaled, so I don’t use it. I only enable "Selected Objects" and "Triangulate Faces" when exporting.
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Animators Threewave Software is looking for Animators to join our animation team. Junior candidates must have at least their program under their belt. Senior candidates must have at least 4+ years experience in animation for games, and a strong understanding of the fundamentals of traditional animation. In this position…
Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently looking to fill a Character Model/Texture Artist. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Artist, Character Model/Texture…
Hello I would like to share this nifty tool I just found that works in just about any drawing or graphics program to smooth your lines as the lazy mouse option in zbrush http://people.happycoders.org/kamih/wordpress/?page_id=46 happy drawing!
The real question here is...who's going to be Apple's new face man. Pixar will be fine, they've never really needed a visual representative for their company. They have a stable of popular animated characters for that. Their management is stable enough that they can get on just fine without Jobs at the forefront. But Apple…