Request for cost estimate on 3d VillageTown for Website We are working to enroll future residents and employers and political support for a new kind of town that is truly easy on the earth, easy on the pocket book, and beautiful and delightful for the soul. One of its more exciting features is that it is designed so we…
High Moon Studios will be at The Game Developers Conference 2007 in San Francisco! High Moon employs more than 140 developers at a state-of-the-art facility based in San Diego County, California. The award-winning studio is currently developing titles for next-generation video game consoles. At High Moon, artists,…
Bump. Going to use this so we can have one thread on laptops versus 20. Really tired of current PC. Want a lappy so can work on patio this summer. Want to be able to render as well with some decency. Eventually get a new desktop for power usage and modern games at high settings but waiting on USB 3.0 and Sata 3 to be…
Sorry for the bump guys, I've been following this thread for a little while and it's become my go-to source for anything POM Decal related in UE4, so I figured this was the best place to post. Not sure if anybody saw Josh Van Zuylen's Foundary 42 Art Test, he posted it up a few weeks ago and it's absolutely stunning.…
I think you need to take a look at some High-poly modelling tutorials from 3d-palace, eat3d and Polycount Wiki. Subdivisionmodelling.com was awesome but I think it has since died. The problem is here I think youve tried to model too much of the ship too quick, and lost focus on the forms themselves. The presentation is…
Shagret: Images Blog/Info I have been working on a game project using the NWN2(Neverwinter Nights 2) toolset for quite some time. While perhaps not as ambitious or laudable as other endeavors here, it has become quite an expansive project and I'm looking for some assistance on a relatively small matter. Hopefully someone…
Hey guys, Remember when I told you I'd take some reference pictures on my trip to Rome so that you could use it? Well here it is! It turned out waaaay smaller than I thought it would (just enjoying stuff is more fun than walking around and thinking: oh hey that might be a nice textre) but it might be usefull to some. You…
Nah, my complaints are still valid. Highlight selected verts don't do anything. I want my selected UV point in the UV editor window to select the corresponding Vert on the geo. I also like to hunt UV points on the mesh itself and have them show up in the UV window. It's usefull for unwrapping overlapping sections. The…
Thanks for all the kind comments guys, I really appreciate it. We've been putting a lot of effort behind this for a long time, and it's great to see that people are enjoying the site. Membership is steadily growing since we launched so I want to thank everyone that has joined. I've included some information below in case…
Hey guys! I've been playing around recently with the leaked Android 4.2 camera app, and especially the photosphere feature, and I thought it could be pretty cool to use it to fairly quickly create cubemaps from locations for use in games (Especially for model presentation, I've been mainly playing around with it in…