COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Rebellion Oxford is seeking an experienced senior technical artist to assist our in-house art team to get the most from target development platforms. You will work in the art team and with programmers to define and improve pipelines, workflows and tools, using industry standard 3D packages as well as our own proprietary…
Company Description A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
Company Description About Gameloft A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level…
Please enlighten or correct me as to where I'm wrong thinking on this notion ...or I may just be tilting at windmills... I understand that when you take a number, say like, 255 [(a hole number integer) out of context] and divide it by 2 you get 127.5 and thus, through comprehensible rounding, bring it to 128 and provide…
Hi :-) I was wondering if it's possible to extract just a sculpt layer as a displacement map for use in the texturing app. Tried Zbrushs' function to bake displacement to a lower subdivision level. In this case the deformation is partly visible in the lower levels as well, making the displacement map inaccurate. I read…
Hello! My name is Nathan, I’m a recent graduate and frankly a little lost right now on where my career is heading. I’ve applied to several jobs already and have gotten no responses so far. I’d like to get any kind of feedback on my portfolio to see whether I’m wasting my time applying for jobs and should instead focus on…
Hello! My name is Nathan, I’m a recent graduate and frankly a little lost right now on where my career is heading. I’ve applied to several jobs already and have gotten no responses so far. I’d like to get any kind of feedback on my portfolio to see whether I’m wasting my time applying for jobs and should instead focus on…
Hello, Im having this issue in substance painter where, after importing and painting normaly with no problems and no flipped normals, with substance painter (2018.1.1 version), I encountered this when I decided to try this Metal edge wear generator. I was able to paint and apply materials normaly: This is an example of…