Hello Polycounters, since we have to do a "final" project while studying, 2 friends and me decided to make something like this: http://www.youtube.com/watch?v=xbuD0wJ_T9k&desktop_uri=%2Fwatch%3Fv%3DxbuD0wJ_T9k&app=desktop Obviously not that big, but the idea would be the same... We want to do a time freezed scene. I'm the…
@KingLuke: cheers for looking man! Good age to start! I didnt get into this until I was about 24ish so you should have tonnes of experience if you stick at it mate! regards texturing have a look on the polycount wiki its a vault of really good information that could help you. There are som pretty descent video tutorials…
Hey wi_2 thanks for the comment! Finally I ended up the whole week busy with school stuff, and next week I will have more, but I've planed a better schedule to be able to keep up with both school and this project. I’m finishing the texture on the newest piece so meanwhile I will just post a prop I did at school: I've…
There's lots and lots of info about normal maps on Polycounts wiki (among other things). Honestly, I don't think that this is a particularly great study for learning normal maps since your high poly and low poly are almost identical there really isn't going to be much of a point in baking a normal map. Try something else…
Wow, your character is coming along really well. I also like how you are making hairs. I would suggest you to add some more color variations on the planes to add more depth to them, at the moment we can recongnise indivudials hairs planes. Polycount's wiki has a section for hairs:…
Hi Bedrock Good to hear from you. We have a student forum if you would like to talk to current students - www.3dhit.co.uk Feel free to PM me your portfolio website or a link to a drop box. From there I would be happy to give you advice on areas that you might be missing or need to work on. We have a Polycount thread that…
Hi polycount peeps! I'm just learning the do's and dont's of hard surface modeling (and 3dsmax as well) and this is mah second attempt. It was based from a concept by Nick Carver. I tried to follow the concept 90-95% of the time I guess and just added/changed a few. Planning to turn it into game-rez really soon. Sorry if I…
Hello, I was wondering if anyone knew of any good character reference websites, I have started giving character modelling a try. I don't really have the funds for 3D.sk so anything either cheaper or free would be brilliant. I have seen some on stock image sites I could use for free but they rarely come with side shots of…
Hey there, I normally hate showcasing my art because I think its not very good and worth showing on Polycount. But I'm having difficulties time (demotivating as ever) trying to find a job, so I was wondering if you guys could look over my portfolio and give me feedback on overall usability, quality of art, suggestions on…
I start to be tired in the Technical Section, clicking on a title called "script" something and this is for 3dsmax or another platform than Maya... No way to divide the tech section having one general tech tool? One Maya and one 3dsmax, etc...? When I wake up morning this is one page and half to open ... For sure I will…