Hello All! Hope you're having a good Christmas! I'm fairly new to Substance Painter and I'm looking for any critiques to improve my work on a project I'm working on at the minute. Thank you! Silohx :)
Hello guys. I'm looking for concept artis for colaboration work for Dota 2 Workshop. My workshopfile: http://steamcommunity.com/profiles/76561198059029964/myworkshopfiles/ you can contact me in skype: splasher40 or add me in steam
Hello I've been practicing for a year now still a long way to go but enjoying every minute. I decided to stop lurking and make a sketchbook, I would really love some critiques from you guys.
Hello, This is my first post, please do not shout at me if i did something wrong 8D I present the models I have made for learning to prepare gaming assets. Regards, have a nice day.
Hello. Can somebody help me with this issue in Mudbox 2014: I've imported a mesh sculpted im Zbrush but it seems that Mudbox doesn't want to create edge bleed/padding. Because of this texture seams are clearly visible.
Hello everyone, I am just about to finish this German MP40 for a client. Currently I am polishing the weapon and tweaking minor fixes - additional feedback is welcome of course. Polycount: 13.649 triangles Texturesize: 4096²
Hello all. Starting to finalize my portfolio now and would like some critique (good or bad) on what I have so far. Feel free to offer suggestions as well. Thanks. PORTFOLIO: http://www.davidjohngardner.com
Hello people. I have a small problem . I need to LP of this HP model. But try it 15 times already and still can not find the right solution . Normal map is fucking rubbish .
Can you think of something ... ?
Hello, I'm looking for critiques and things to work on to improve my portfolio. Any C&C would greatly be appreciated. Tear me a new one if needed. Thank you, Eli Site: http://elisassenhagen3d.wordpress.com/
Hello! We had an high poly assignment at school so I made my headset, Razer Blackshark. I really wanted to make it an high poly so yeah it really is. One of my first work in Maya.