Hello people.
I have a small problem . I need to LP of this HP model. But try it 15 times already and still can not find the right solution . Normal map is fucking rubbish .
Can you think of something ... ?
Very simple to manually retopologise. You could just start with a cylinder and scale edgeloops to capture the primary form/silhouette. The most important thing is to capture the silhouette. If you put a flat black colour on the model and study the important shapes and lines in the silhouette.
If you upload the model I'll show you exactly what I mean.
As long as your LP generally matches the form of your HP your bakes should be fine. If you are having problems with the bake then it's more likely that it's a UV or vertex normal issue, or a ray distance problem.
Thank you guys for advice. of the cup I have no problem . I can imagine quite well that I have every little skull retopology Max or stone top. Therefore I seek the best solutions. You have more expir...or HP model split up . Skull , glasses , stones , large skull . ?
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If you upload the model I'll show you exactly what I mean.
What software are you using to bake?