As with all other topics, this is a work in progress topic for my CS GO Weapon Finish contest entry AWP - Machine The design was originally inspired by two photographs posted just below :smile: The first step was drawing an Abstractified version of the terminator face using a technique somewhat like in the first picture,…
Hey all I'm new to the Polycount community but had a specific question I have not been able to find answers to anywhere online. I am hoping that some one in the community has ran into this problem before and had found a solution. So, I'm working on finishing up my model and had exported it out just to test on the fly how…
Afternoon Guys Having done some job hunting ive decided to try my hand at making a demo reel after noting companies like to see one either up front or at the interview so i feel i should be prepared. I have seen alot of demo reels from alot of you guys on this forum,some are complex some are for a specific job…
The company is moving into "Next Generation" technology and I am now having to learn High Poly" techniques. For the "PracticeModel, I wanted soemthing I kew well, so I have gone back and picked this piece of mine as the "Concept for the creature. This guy finished out in the usual "Next Generation" full dress might look…
Alright, so here's the situation. I've got this cloud thing, that needs to have a very subtle undulation over the course of 30 seconds, as shown in the video. Its a REALLY subtle animation, so look close. https://www.youtube.com/watch?v=gzuZdiKm9cI&feature=youtu.be I made this animation in 3ds max using animated noise…
This is a Unity3d iPhone project Im currently finishing with Commander Keen. Artwork and animations are done by me and programming and physics by Commander Keen. The Monsterhead is fully physic animated with collisions. You can drag and push everything in the face with your finger. The Monster has animations which work…
Hi, I have a problem with a single motionbuilder problem that is bothering me from time to time. I spent days on google to find out about this problem, maybe its something easy you guys know. How I use motionbuilder is to, assign the bones and build the skeleton. Load a animation control rig. Plot to skeleton and I am…
Personally I prefer to do small, non-sillhoutte affecting stuff with textures. The amount of work involved in making changes is significantly lower and it's generally more flexible.
I think I'm going to call it done for now. I added the bones on the ground and adjusted the lighting to match the reference more (which was a challenge in itself) - I know some things are missing here and there but I wanted my main focus to be on the fence. I got comfortable with zbrush again and really found a passion to…
I've been making a lot of it up as I go along and am letting it make itself whenever I can. I've loosely defined some stuff, but haven't decided what their stats would represent. It's all rough and very place holder that I am toying with. I'm going at creating a foundation for something at a very relaxed pace, I'm in no…