Ive never painted on 3d before. Guessing where forms are when painting on the uvs seems to be hit and miss, not to menstion time consuming (painting saving and then checking the results in a renderer.) are there any tricks u guys use? Getting a 2048 2048 jpeg of the flat uv mesh would be helpfull, is there a way to do this…
I want to create a brick wall in zbrush, make it tileable, and then export a normal from it. I know how to create it and export it, but not make it seamless before exporting the normal map. Can anyone tell how I could do that? Should I tile the normal map in Photoshop instead? Thank you for the help!
First post on the forums looking for some feedback and tips to improve my skills. https://vimeo.com/205145741 Website http://lluiscavalcanti.wixsite.com/lluiscavalcanti
I did a tutorial for 80 level here’s the tutorial: https://80.lv/articles/tutorial-adding-history-in-material-design-of-props/ here is the art station link as well: https://www.artstation.com/artwork/0X6KKE
I have had the question for a little while I'm not sure how one would go about recreating a cobweb. I have had this question for a while I wonder if anyone has any tips.