Ive never painted on 3d before. Guessing where forms are when painting on the uvs seems to be hit and miss, not to menstion time consuming (painting saving and then checking the results in a renderer.) are there any tricks u guys use? Getting a 2048 2048 jpeg of the flat uv mesh would be helpfull, is there a way to do this in max?
Any help would be apreciated!
Replies
This is the easiest method. For sure.
Personally I use Renderhjs' Textools (which essentially does the same thing) but allows me to quickly back out color maps based on Meshes or Mat ID's. Sometimes baking out separate mesh colors are nice to identify group locations of objects.
Ultimately though, it comes to down to simply being organized, to make life easier for texturing.