You can check his dev blogs on Patreon. He explains he doesn't want to use PBR to distract from the core game development for now. He also says that his photo-based workflow keeps him productive. Additionally, for assets created by freelancers, he bakes down the PBR into a diffuse:…
Position Information Position: Character Texture Artist Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: A Character Texture Artist will create textures for in-game characters. For this position you must be a highly-skilled Photoshop hand painter with…
Checking your script against our in-game stats, it matches exactly! Except... when I'm forcing a surface to turn off backface-culling. We do this at the material level, by checking the 2-sided checkbox. Then during export the vertices that have that material ID assigned will be duplicated in order to automatically create…
Hi, I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing specializing in creating high-quality game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience. Skills: I have extensive experience working with Unity, Unreal…
We're getting to the optimization stages of our project and are having some troubles controlling our batch count. I've combed through various posts on the matter, many of which are rather old by the standards of technological progression. As an artist, there are some things I would love to have clarified so I can make…
Im a senior in HS and I spent a lunch period explaining to the art teacher at my new school about what I do in 3d (and had to explain it a bit), showed her my gallery and she thought it was excellent and said I can use it for my focus for AP 2D design (since its not physical 3d). Now I have a problem. She was completely…
Last commission of the year, a sculpt and 3d printed statue based on a guardian statue from the temple Tsukiji Hongan-ji in Tokyo. The constellations on the legs and wings are representing each children of my client. Happy New Year everyone
If I may say, you are falling into a bit of a trap that I see character modelers falling into time and time again these days. I'll try to explain. Based on your series of screenshots, you seem to be following a very logical series of steps : finding some good looking references, and carefully trying to translate all the…